Kindagood RPG
Like your favorite comic book, this actual play podcast quickly gets to the good stuff and skips the filler. It’s always edited but never scripted. In just one hour a week, you'll discover rich character stories, dynamic combat, and the living, breathing world of Tailte Tar—a homebrew setting full of magic and intrigue. Plus you’ll laugh a lot.
Episodes
130 episodes
Ep 75: Getting Ready // Sea Changes
The party has rescued the Bani Jais merchant Mafeo. What secrets does he have in store for the party?
Ep 76: If you can't trust a moustache… // Sea Changes
The party has made contact with Halfric, the elusive halfling rebel king. Halfric has a proposal that will shake the Babysitter's world.
Ep 77: Save the King! // Sea Changes
The party has been ambushed while meeting with Halfric, the Halfling King. A group of Oathbreaker paladins is leading a large force of soldiers, and our little band of heroes is all that stands between the Oathbreakers and the king.
Ep 78: Enter the Dagorloch // Adventures in a Dead Land
The Empire of Toriacht is wracked by civil war and beset by warlords and famine. Our band of intrepid adventurers set forth on a desperate quest directly into the deadly lands across the wide outer sea. Their goal: To find the lost Emperor, in ...
Ep 79: No Laughing Matter // Adventures in a Dead Land
The party has entered a mysterious compound on an island just off the coast of the Dagorloch, only to find themselves face to face with grinning death.
Ep 80: A Switch in Time // Adventures in a Dead Land
Recovering from their battle with the deadly Grim Jester, Hank's curiosity causes big trouble for the party.
Ep 81: Reapers of the Whirlwind // Adventures in a Dead Land
The party presses deeper into the mysterious island fortress. A strange voice calls to them, inviting them forward while skeletal horrors give a more violent welcome.
Ep 82: A Deadly Invitation // Adventures in a Dead Land
The party comes face to face with the leader of the unholy building the party has been clearing. He offers to parlay. Can he be trusted?
Ep 83: Vampire Fights Suck // Adventures in a Dead Land
The party finds itself in a ruined church. Trapped between the venomous vampire Damien Exsanguis and a literal horde of zombies. Worse yet - Farfar has been charmed by the vampire and his loyalties are put to the test. Not looking good for the ...
Ep 84: Sekhmet Delta Blues // Adventures in a Dead Land
Oh boy. The party has reached the cursed dwarven homeland at long last. The party begins to explore this ruined land, hoping to find clues as to fate and location of the lost Emperor and his army.
Ep 85: Signs of Peril // Adventures in a Dead Land
The party struggles through an ambush and the survivors try to piece together clues and hints of what happened to the lost army.
Ep 86: Up a River Without a Haendar // Adventures in a Dead Land
The party pushes deeper into the Sekhmet delta, looking for trouble. Trouble finds them alright.
Ep 87: Trouble With Doors // Adventures in a Dead Land
The party has delved into a subterranean ruin in the Dagorloch. Undead imperial soldiers greet them with toothy smiles. What other dangers will they face before the see the face of Rhadros?
Ep 88: Evil of the Elder World // Adventures in a Dead Land
The party has taken a few steps into an ancient dwarven ruin, and already they've opened a sealed vault and awoken a deadly foe.
Ep 89: Rest, Recovery, and Reflections // Adventures in a Dead Land
The party has made it back to their island sanctuary off the coast of the Dagorloch. They have a moment to patch their wounds and discuss what they have discovered so far.
Ep 90: Ill Met in Sekhmet // Adventures in a Dead Land
The party wades once more into the dangers of the Sekhmet delta, this time at level 9! They climb the stairs of the great ziggurat, facing dangers unknown.
Ep 91: The Ziggurat's Call // Adventures in a Dead Land
The party has cleared the one obstacle between them and the imposing entrance of the vast, ancient ziggurat of Nek-tar-hebi. It is time to poke their heads inside. What dangers lurk within?
Ep 92: The Dead and the Restless // Adventures in a Dead Land
Exploring the Ziggurat the party enters a room full of dead bodies. When the Babysitters Club goes a-knocking, dead bodies never stay dead for long, do they?
Ep 93: Creeping in the Dark // Adventures in a Dead Land
The party binds their wounds, deals with a rapidly accelerating Hank, and uncovers more mysteries of the fallen dwarven kingdom around them.
Ep 94: Royal Pain in the Royal Palace // Adventures in a Dead Land
The party has shed their magical gear and ascended to the next area of the ziggurat of Nek-tar-hebi. The so-called Royal Palace. Should be easy.
Ep 95: Hot Time in the Old Ziggurat Tonight // Adventures in a Dead Land
The party pushes deeper into the ancient royal dwarven palace, triggering automated defenses. How can the party prevail without all their magical gear?
Ep 96: No Easy Path to the Throne // Adventures in a Dead Land
The party has passed through the defenses of the royal palace. Others have been here before, and some defenses still lurk in the dark tunnels of Nek Tar Hebi
Ep 97: They called him Dirty Hank for a good reason // Adventures in a Dead Land
The party is running on fumes - weak and without their gear. But they stand face to face with an ancient artifact of the dwarves. What could possibly go wrong?